![]() ![]() You still have the control over the game when it's your turn, but you're stunned, so use this to not to die. Probably (no offence) you won't be learning much tactics with such a build and even your humongous HP pool can be depleted by these enemies. There is a small, but significant number of enemies that can stunlock you for several turns. This may come in handy especially for HP (search for all instead, leave the truncation settings as they are). Points in Underrail are the same, so if you change their number, it won't be reflected until you spend or unspend (if you can) some. If there's only one address, then the change of the value is usually shown only if the game has reasons to redraw it.įor example, if you give yourself 999999 of money in most games, the game will reflect it on-screen if you buy or sell something or re-enter the trade screen. Keep in mind that with stats that have two addresses the changes are usually visible on the screen in-game immediately (because one of these addresses says what to draw). If you did everything correctly, this will freeze the "remaining points" at that 7 value or whatever you entered in Cheat Engine. Then go back to the game and try to modify stats again. "New scan" for 5, then decrease some stat, "Next scan" for 6, decrease some stat, "Next scan" for 7 and most probably you'll have a single address.ĭouble-click on it and in the list at the bottom select the checkbox on the left side in the column "Active" for this address. It will require about fifteen scans as there are a lot of 0s and 1s in the game and they change all the time (the higher the numbers, the more unique they are also look up Benford's law), but it's doable.ĭo the same with the remaining points number. With enough dedication you can weed out the exact address even if you are given a single point (for traits). You can also double-click on "No description" to note for yourself that this is strength, not agility, perception, charisma or luck. ![]() ![]() There they can be edited.ĭouble-click on the "value" in that list at the bottom and follow Szarekh's recommendations. It's doable, but irrelevant, so double click on them both, one by one.īoth these addresses are now added to the list in the bottom of Cheat Engine window. We have no way of knowing what's what beforehand. One of them is the value, the second is used for labels and things like that. It's not uncommon for such values to have two addresses. Nevertheless, enter 8 into the value textbox and press "Next Scan". Well, if the number of results of the previous scan is small enough, you may even notice that the "cells" which changed their value are marked red and some of them (exactly two) hold 8 now. Right now I've got eight results, but usually it may be to the tune of hundreds. Now you go to Cheat Engine, replace that 5 in the value textbox by 6 and, important, press "Next Scan", so it will only search for 6s in the "cells" that at the time of the previous scan held 5. Go to the game, increase the strength up by one, it's now 6. We need to trim them down somehow, there are a lot of critically important 5s for the functioning of the game there. You've got several hundred thousand of memory "cells" that hold value 5. It's now at 5, so put 5 into the "value" textbox in Cheat Engine and press "New Scan". ![]() You note the current state of stats or points you want to affect. HP and mana are floats if I remember correctly, but just point it to value type "all". Stats and points are all 4 bytes type value (integers). You leave the scan type as it is, exact value. You start the game and go to the new game, to the character creation.Īlso you start Cheat Engine and point it to the process of the game. Points, stats, etc are usually (and this is the case for Underrail) just values somewhere in the memory the game has asked from the OS to use for itself. Keep in mind that Cheat Engine can do a lot of things, this is just a small subset. Originally posted by rhico007:how you use the cheat engine to modify a stat? ![]()
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