![]() ![]() This guide will walk you through the process of creating a Workshop character, provide links to all the necessary tools and resources, and answer all of the most common hurdles that new creators may run into. Rivals hasn’t had any real guides or walkthroughs made since Workshop debuted a year ago, so here’s an attempt to change that! The goal of this guide is to outline all of the technical aspects for creating a Workshop character, provide links to all the necessary tools and resources, and answer all of the most common hurdles that new creators may run into.Ī computer, a PC copy of Rivals of Aether, a bunch of spare time, and ideally some basic art skills. RIVALS OF AETHER CUSTOM CHARACTERS DOWNLOAD PC Note that when making a character from scratch, over half of the work will involve drawing and arranging your animations! If you’re new to pixel art, consider checking out some pixel art and animation tutorials first, even if you’re using an existing sprite sheet as a base.Ĭoding skills are very useful, but not essential, depending on the character. Most parts of a Rivals character can be made without any “real” code, and many creators in the community are willing to help with the remainder.įinally, you’ll have an easier time if you’ve learned the ins and outs of playing Rivals of Aether! Some modders have picked up the game and jumped straight into Workshop, but quickly ran into issues with their character because of a game mechanic they hadn’t discovered yet. I recommend going through the Rivals in-game tutorial before you begin modding. I would recommend using one of the following: The first step to building a character is to choose a template to build from. ![]() RIVALS OF AETHER CUSTOM CHARACTERS DOWNLOAD PC.Current-day (2019) in-game version has more code, mostly related to specific official characters' recolors. It is apparently an extended version of this script from 2013 (with a 2015- updated version here). I only found out after writting the recolor code, but a 2017-version of the in-game shader can be found here. This repo's content is under the Unlicense, save for snippets of code that weren't mine (sources are in comments), and the vue.js and tinycolor.js libraries which I committed because I don't know better. If something seems amiss, feel free to contact me and/or open an issue.īuilt with vue.js, tinycolor, and stackoverflow. This is still WIP (you can check progress in the issues). The general idea is that the game shifts the Hue, Saturation and Value of colors that match a "range" around a "main" color, with the difference between that range's "original" "main" color and the recolor's "main" color for the same slot. This tool aims to generate the required code by using a relatively simple interface, and provides a preview of what the recolor will look like. The file is tedious to hand-write because of the color picking, conversion and the little bit of maths needed. Along with this manual, we’ve also created two example characters you can download and delve into to figure out how stuff works. Here you can find all of the technical details and references you’ll need when creating your own characters, stages, and buddies in Rivals of Aether. The official documentation is available here: Welcome to the Rivals Steam Workshop Modding Manual. Colors.gml is a file used by Rivals of Aether's mods to tell the game how to recolor a custom character programatically. ![]()
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